"I want to make games, but I have no idea about programming or art."

VibeGame

An AI-native game development studio where agents can design, code, make art, run the game, and keep iterating with you.

vibegame

vibegame: A Multi-Agent System for Game Development

Abstract

Game development differs from general software development along three dimensions: it is continuously iterative, it spans tightly coupled heterogeneous artifacts (code, visual assets, animation, physics), and its correctness must be exercised at runtime rather than verified by type checking or unit tests. We present vibegame, a multi-agent system designed for this domain. Vibegame organizes development as a task-bound pipeline that proceeds through technical planning, static review, and runtime verification, with a project-level regression suite accumulating replayable assertions across tasks. The agent framework decomposes each agent into a model and a harness, identifies three fundamental harness mechanisms (Plan-then-Implement, Closed-Loop Control, Ralph Loop), and applies them to design a lifecycle-stratified topology of designer, artist, and code-focused agents coordinated through structured files. The engine layer offers a Unity-like Node-and-Scene structure that constrains agent code into modular form, a unified asset manifest that lets humans and agents collaborate over a shared registry, and a complete programmatic interface that lets agents arbitrarily intervene in runtime state, transforming verification from passive observation into active intervention. The system supports two human interaction modes: normal mode, where the user gates each task, and auto-proceed mode, where the orchestrator drives an entire goal autonomously under a goal-level reviewer's blocking flag.

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